[Another Red Eft excerpt, this one from the players handbook providing a general overview of a typical gaming session]
Your experiences may vary depending on who you game with but here
is the jist of it. Characters are created outside of the game and
occasionally discussed online. Time is always short so the more you
can do away from the game table the better your experience will be.
Characters are designed using something called an Advancement
Sheet and played with using a Character
Sheet. Only the Character Sheet is used
during a game but it doesn't hurt to bring your advancement sheets
along.
Usually the game master decides where and when the game will take
place and circulates a one page start to the adventure called an
Adventure
Scenario. Once again, it is best to read
the scenario over before
the game begins.
The
Game Begins. Everybody gathers around a
table with the game master sitting at the head of it. The GM may
refresh your memory of the scenario or the last game you played. A
mojo roll is made to determine how many coins each player starts
with.
And
we dive right in.
The Red EFT specializes in what is known as Omniscient
or third
person role playing. You don't actually
play your character so much as control it. You call the shots for
your character. You speak on your character's behalf. No one will get
mad at you if you become your character and start talking as if you
are that character, but don't feel as if you have to do this the
whole time. With omniscient gaming you are not roped into playing
just one character. Depending on the size of your group you can run
multiple characters simultaneously, swap characters with your
friends, or even push one character out of the picture and bring in a
new one to take its place.
During the game we mostly remain ourselves, we use our natural
born names and talk of our characters in the third person as if they
were in the room with us. If Zitto is one of your characters you
might say something along the lines of, "Zitto hides behind the
overturned table and casts an illusion on the wall, an illusion of
him opening a door and running through it, hoping to get the castle
guards to slam into it after him."
The
Dice Are Rolled. Most of the time you
tell the GM what your characters are doing and the GM will tell you
how it all pans out. If the action seems a bit challenging, such as
Zitto's spell cast, then the dice are rolled. Generally
speaking you want to roll as high a number as you can. Rolling a 3 or
less is failure and not a good thing. With Zitto's spell cast he
rolls a 6 which is a normal success. The GM sees this and replies,
"The guards are fooled by your illusion. The captain shouts Get
'Em! And they charge into the stone
wall, bowling themselves over backwards in a loud raucous clatter of
platemail. The first two guards have been knocked out cold and the
rest are now stumbling to get up."
To this you might say, "Yeah!
Zitto pumps his little piglet fist in the air and bolts down the
hall."
And
the Adventure Continues. It moves on like
this until the game runs out of time. Typically a gaming session
lasts one to three hours. If you have to leave before the game ends
hand your character sheets off to other players for them to run so
the group doesn't have to deal with the sudden disappearance of your
characters.
When the game actually ends all character sheets go back to the GM
who will hold onto them until the next time the group meets. This is
done so the group can pick up where they last left off and not have
to worry if one player or another cannot attend. Always hold onto
your Advancement Sheets. Ultimately these tell us who belongs to
whom. While the game is running – however – all characters and
their sheets belong to the adventure itself until it is
over.
Very rare is the adventure that only lasts one session. These are
called One-Shots
and can be a lot of fun, but most adventures will carry on over
multiple gaming sessions before some kind of end is reached. When the
same characters are used with multiple adventures this is called a
Campaign
and campaigns can last for years - if you're lucky.
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